class MAGES::MeshDeformations::Editor::XPBDLayerField¶
Editor control for picking an XPBD collision layer. Presents a dropdown of the named layers (loaded from XPBDSettings) alongside a small numeric field. Both views are kept in sync and the control exposes the same INotifyValueChanged<T> surface it always has, so the actor inspectors that use it need no changes.
class XPBDLayerField:
public VisualElement,
public INotifyValueChanged< uint >
{
public:
// properties
uint value;
// methods
XPBDLayerField();
XPBDLayerField(string label);
void SetValueWithoutNotify(uint newValue);
};