struct MAGES::MeshDeformations::DynamicSoftbodyActor::AccumulateParticleNormalsJobΒΆ
struct AccumulateParticleNormalsJob: public IJobParallelFor
{
// fields
float4x4 WorldToLocalMatrix;
NativeSlice ParticlesPosition;
NativeArray Faces;
NativeArray FaceAdjacencyOffsets;
NativeArray FaceAdjacencyFaces;
NativeArray ParticleNormals;
// methods
void Execute(int particleIndex);
};