class MAGES::MeshDeformations::Runtime::Tests::TearActionResetPlayModeTests¶
class TearActionResetPlayModeTests
{
public:
// methods
IEnumerator SetUp();
IEnumerator TearDown();
IEnumerator Reset_BeforeAnyCut_LeavesCountsUnchanged_AndDoesNotComplete();
IEnumerator Reset_AfterCut_RestoresPristineTopologyAndMesh();
IEnumerator Reset_ThenTearAllConstraints_CompletesExactlyOnce();
};