class MAGES::MeshDeformations::Runtime::Tests::TearActionResetPlayModeTests

class TearActionResetPlayModeTests
{
public:
    // methods

    IEnumerator SetUp();
    IEnumerator TearDown();
    IEnumerator Reset_BeforeAnyCut_LeavesCountsUnchanged_AndDoesNotComplete();
    IEnumerator Reset_AfterCut_RestoresPristineTopologyAndMesh();
    IEnumerator Reset_ThenTearAllConstraints_CompletesExactlyOnce();
};