Networking¶
Note
Networking for Mesh Deformations has landed in an alpha version
Warning
You must have installed the Photon Unity Networking 2 package for this feature to be enabled.
To enable synchronization of a physics actor across the network, find the gameobject where the “PhysicsWorld” component is attached, and add an “Xpbd Particle Photon Setup”.
Finally, assign your physics actor.