Networking

Note

Networking for Mesh Deformations has landed in an alpha version

Warning

You must have installed the Photon Unity Networking 2 package for this feature to be enabled.

To enable synchronization of a physics actor across the network, find the gameobject where the “PhysicsWorld” component is attached, and add an “Xpbd Particle Photon Setup”.

Finally, assign your physics actor.

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