Cloth ActorΒΆ
Cloths are used to simulate fabrics. In order to create a cloth you need:
Create ClothActor.
Create an empty GameObject and add a ClothActor component to it by clicking Add Component > MAGES > Mesh Deformations > Actors > Cloth Actor in the inspector
Assign a mesh and a Physics World to the ClothActor.
In the Mesh Field of the ClothActor component, assign the mesh that will be used to create the cloth. Also, assign a Physics World to the ClothActor component
Press Edit Particles in the inspector to edit particles in the Scene view.
Instructions
Left click: make particles kinematic.
Shift + left click: make particles non-kinematic.
Alt + drag: marquee-select particles and make them kinematic.
Shift + Alt + drag: marquee-select particles and make them non-kinematic.
Particle Ledger
Red: kinematic.
Green: non-kinematic.
Blue: selected.
Configuration Settings
Particle scale: How big particles are, helping with the visualization.
Particle count: How many particles show. Restricting the number of particles shown can help with performance when editing large meshes.
Marquee Selection can help you select multiple particles at once. You can hold the Alt key and drag to marquee-select particles and make them kinematic, or hold Shift + Alt and drag to marquee-select particles and make them non-kinematic.
Render the cloth.
To render the cloth, simply add a MeshRenderer to the GameObject and assign a Material to it.