class MAGES::Utilities::MathUtilities¶
Overview¶
Mathematics Utilities. More…
class MathUtilities { public: // methods static bool Approximately(Pose a, Pose b); static bool Approximately(Vector3 a, Vector3 b); static bool Approximately(Quaternion a, Quaternion b); static float Remap( float val, float minFrom, float maxFrom, float minTo, float maxTo ); static Pose Lerp(Pose a, Pose b, float t); static Vector3 ArbitraryPerpendicularVector(in Vector3 v); };
Detailed Documentation¶
Mathematics Utilities.
Methods¶
static bool Approximately(Pose a, Pose b)
Checks if two poses are approximately equal.
Parameters:
a |
Pose 1. |
b |
Pose 2. |
Returns:
true
if the two poses are approximately equals.
static bool Approximately(Vector3 a, Vector3 b)
Checks if two vectors are approximately equal.
Parameters:
a |
Vector 1. |
b |
Vector 2. |
Returns:
true
if the two vectors are approximately equals.
static bool Approximately(Quaternion a, Quaternion b)
Checks if two quaternions are approximately equal.
Parameters:
a |
Quaternion 1. |
b |
Quaternion 2. |
Returns:
true
if the two quaternions are approximately equals.
static float Remap( float val, float minFrom, float maxFrom, float minTo, float maxTo )
Remaps a value in the range of [minFrom, maxFrom] to the range of [minTo, maxTo].
Parameters:
val |
The value to remap. |
minFrom |
The lower end of the range for val. |
maxFrom |
The higher end of the range for val. |
minTo |
The lower end of the new range. |
maxTo |
The higher end of the new range. |
Returns:
The remapped value.
static Pose Lerp(Pose a, Pose b, float t)
Linearly interpolates between two poses.
Parameters:
a |
Pose A. |
b |
Pose B. |
t |
Interpolation factor. |
Returns:
The interpolated pose.
static Vector3 ArbitraryPerpendicularVector(in Vector3 v)
Finds a vector perpendicular to v.
Parameters:
v |
The input vector. |
Returns:
Returns one of the perpendicular vectors to the input vector