class MAGES::SceneGraph::OrActionData¶
Overview¶
Data for the Or action. More…
class OrActionData: public MAGES::BaseActionData { public: // classes class Factory; // properties List<ActionCollection> Actions; override ActionType Type; // methods virtual override List<BaseActionData> GetIncomingActions(); virtual override void RemapActions(Dictionary<BaseActionData, BaseActionData> map); };
Inherited Members¶
public: // enums enum ActionType; enum ObjectParentType; // properties List<BaseActionData> NextActions; List<BaseActionData> PrevActions; ListAttachedScripts; Action PathEnd; string ID; string ActionName; bool AdvancedMode; Vector2 NodePosition; ActionState State; StepContainer Steps; EffectDataCollection Effects; string ActionDescription; GameObject[] ActionGameObjects; bool IsStartAction; bool IsReplicated; ActionType Type; bool IsAudible; // methods override bool Equals(object other); override int GetHashCode(); virtual List<BaseActionData> GetLinkedActions(); virtual List<BaseActionData> GetIncomingActions(); virtual void RemapActions(Dictionary<BaseActionData, BaseActionData> map);
Detailed Documentation¶
Data for the Or action.
Properties¶
List<ActionCollection> Actions
Gets the list of actions to take. For this action data, it is the list of actions, one of which may be completed.
Methods¶
virtual override List<BaseActionData> GetIncomingActions()
Gets the list of actions to take. For this action data, it is the list of actions that must be completed.
Returns:
The list of the connected actions.
virtual override void RemapActions(Dictionary<BaseActionData, BaseActionData> map)
Remap the actions to new ones, provided by a dictionary.
Parameters:
map |
The map. |