class MAGES::SceneGraph::AndActionData

Overview

An action that requires all of its previous actions to be completed before it can be executed. More…

class AndActionData: public MAGES::BaseActionData
{
public:
    // classes

    class Factory;

    // properties

    List<ActionCollection> Actions;
    override ActionType Type;

    // methods

    virtual override List<BaseActionData> GetIncomingActions();
};

Inherited Members

public:
    // enums

    enum ActionType;
    enum ObjectParentType;

    // properties

    List<BaseActionData> NextActions;
    List<BaseActionData> PrevActions;
    List AttachedScripts;
    Action PathEnd;
    string ID;
    string ActionName;
    bool AdvancedMode;
    Vector2 NodePosition;
    ActionState State;
    StepContainer Steps;
    EffectDataCollection Effects;
    string ActionDescription;
    GameObject[] ActionGameObjects;
    bool IsStartAction;
    bool IsReplicated;
    ActionType Type;
    bool IsAudible;

    // methods

    override bool Equals(object other);
    override int GetHashCode();
    virtual List<BaseActionData> GetLinkedActions();
    virtual List<BaseActionData> GetIncomingActions();
    virtual void RemapActions(Dictionary<BaseActionData, BaseActionData> map);

Detailed Documentation

An action that requires all of its previous actions to be completed before it can be executed.

Properties

List<ActionCollection> Actions

Gets the list of actions to take. For this action data, it is the list of actions that must be completed.

Methods

virtual override List<BaseActionData> GetIncomingActions()

Gets the list of actions to take. For this action data, it is the list of actions that must be completed.

Returns:

The list of the connected actions.