class MAGES::SceneGraph::RotateActionData¶
Overview¶
Class tha contains the data for the Rotate Action. More…
class RotateActionData: public MAGES::BaseActionData { public: // enums enum LocalRotationAxisMode; // classes class Factory; // properties override GameObject[] ActionGameObjects; ActionGameObject RotateObject; GameObject RotateObjectSpawned; LocalRotationAxisMode RotationAxisMode; Vector3 RotationAxis; float RotationAngle; bool ConstraintRigidbody; };
Inherited Members¶
public: // enums enum ActionType; enum ObjectParentType; // properties List<BaseActionData> NextActions; List<BaseActionData> PrevActions; ListAttachedScripts; Action PathEnd; string ID; string ActionName; bool AdvancedMode; Vector2 NodePosition; ActionState State; StepContainer Steps; EffectDataCollection Effects; string ActionDescription; GameObject[] ActionGameObjects; bool IsStartAction; bool IsReplicated; ActionType Type; bool IsAudible; // methods override bool Equals(object other); override int GetHashCode(); virtual List<BaseActionData> GetLinkedActions(); virtual List<BaseActionData> GetIncomingActions(); virtual void RemapActions(Dictionary<BaseActionData, BaseActionData> map);
Detailed Documentation¶
Class tha contains the data for the Rotate Action.
Properties¶
ActionGameObject RotateObject
Gets or sets the object that will be rotated.
GameObject RotateObjectSpawned
Gets the instantiated rotate object.
LocalRotationAxisMode RotationAxisMode
Gets or sets the local rotation axis mode.
Vector3 RotationAxis
Gets or sets the local rotation axis.
float RotationAngle
Gets or sets the rotation angle.
bool ConstraintRigidbody
Gets or sets a value indicating whether the object’s rotation should be constrained to the specified axis.