class MAGES::SceneGraph::GroupActionData

Overview

A group action: it is performed as soon as the actions inside it are performed. More…

class GroupActionData: public MAGES::BaseActionData
{
public:
    // classes

    class Factory;

    // properties

    List<BaseActionData> Actions;
    List<BaseActionData> PathsRootActions;
    bool IsUndoActive;

    // methods

    virtual override List<BaseActionData> GetLinkedActions();
};

Inherited Members

public:
    // enums

    enum ActionType;
    enum ObjectParentType;

    // properties

    List<BaseActionData> NextActions;
    List<BaseActionData> PrevActions;
    List AttachedScripts;
    Action PathEnd;
    string ID;
    string ActionName;
    bool AdvancedMode;
    Vector2 NodePosition;
    ActionState State;
    StepContainer Steps;
    EffectDataCollection Effects;
    string ActionDescription;
    GameObject[] ActionGameObjects;
    bool IsStartAction;
    bool IsReplicated;
    ActionType Type;
    bool IsAudible;

    // methods

    override bool Equals(object other);
    override int GetHashCode();
    virtual List<BaseActionData> GetLinkedActions();
    virtual List<BaseActionData> GetIncomingActions();
    virtual void RemapActions(Dictionary<BaseActionData, BaseActionData> map);

Detailed Documentation

A group action: it is performed as soon as the actions inside it are performed.

Properties

List<BaseActionData> Actions

Gets or sets the actions to be repeated.

List<BaseActionData> PathsRootActions

Gets or sets the actions first on each path contained inside a group action node.

bool IsUndoActive

Gets or sets a value indicating whether the group action is currently undoing.

Methods

virtual override List<BaseActionData> GetLinkedActions()

Gets the actions that are linked to this action.

Returns:

The linked action list.