class MAGES::Experimental::SceneGraph::DelayActionData¶
Overview¶
Class that contains the data for the Delay action. More…
class DelayActionData: public MAGES::BaseActionData { public: // classes class Factory; // fields float delayTime = 5.0f; // properties float DelayTime; override ActionType Type; GameObject TimerObject; };
Inherited Members¶
public:
// enums
enum ActionType;
enum ObjectParentType;
// fields
string actionName;
List attachedScripts = new List();
StepContainer steps = new StepContainer();
EffectDataCollection effects = new EffectDataCollection();
bool isReplicated = true;
string actionDescription;
// properties
List<BaseActionData> NextActions;
List<BaseActionData> PrevActions;
List AttachedScripts;
Action PathEnd;
string ID;
string ActionName;
bool AdvancedMode;
Vector2 NodePosition;
ActionState State;
StepContainer Steps;
EffectDataCollection Effects;
string ActionDescription;
GameObject[] ActionGameObjects;
bool IsStartAction;
bool IsReplicated;
ActionType Type;
bool IsAudible;
// methods
override bool Equals(object other);
override int GetHashCode();
virtual List<BaseActionData> GetLinkedActions();
virtual List<BaseActionData> GetIncomingActions();
virtual void RemapActions(Dictionary<BaseActionData, BaseActionData> map);
Detailed Documentation¶
Class that contains the data for the Delay action.
Fields¶
float delayTime = 5.0f
The time required before the action is completed.
Properties¶
float DelayTime
Gets or sets the time required before the action is completed.
GameObject TimerObject
Gets or sets the time required before the action is completed.