class MAGES::CharacterController::AnimatorController¶
Overview¶
The MAGESAnimator class, handles all Animation related code. More…
class AnimatorController
{
public:
// enums
enum AnimationDurationType;
// structs
struct MAGESAnimationData;
// properties
Animator CharacterAnimator;
List IdleList;
List OnPlayListOverride;
List OnPlayListAdditive;
SerializableDictionary LayersDictionary;
string LastOverrideAnimationPlayed;
string LastAdditiveAnimationPlayed;
int OverrideLayerIndex;
int AdditiveLayerIndex;
// methods
void InitGameObject(GameObject gameObject);
IEnumerator PlayIdles();
void PlayAnimationSequence(List<MAGESAnimationData> animations);
void PlayAnimation(
string animationName,
AnimationDurationType durType = AnimationDurationType.Persistent,
float normalizedTimeOffset = -1f,
float animationSpeed = 1f
);
void PlayAnimationReverse(
string animationName,
AnimationDurationType durType = AnimationDurationType.Persistent,
float normalizedTimeOffset = -1f,
float animationSpeed = 1f
);
void StopAllOnPlayAnimations(bool layerReset = true);
Motion GetMotionFromList(string name);
float GetAnimationLength(Motion motion);
float GetAnimationLength(string animationName);
Coroutine SmoothChangeLayerWeight(
int layerIndex,
float newWeight,
float seconds
);
};
Detailed Documentation¶
The MAGESAnimator class, handles all Animation related code.
Properties¶
Animator CharacterAnimator
Gets or sets the CharacterAnimator.
ListIdleList
Gets or sets the idleList.
ListOnPlayListOverride
Gets or sets the list with the override on play animations.
ListOnPlayListAdditive
Gets or sets the list with the additive on play animations.
SerializableDictionaryLayersDictionary
Gets or sets the LayersDictionary.
string LastOverrideAnimationPlayed
Gets the last override animation played.
string LastAdditiveAnimationPlayed
Gets the last additive animation played.
int OverrideLayerIndex
Gets the override layer Index.
int AdditiveLayerIndex
Gets the additive layer Index.
Methods¶
void InitGameObject(GameObject gameObject)
Sets the gameObject for the animator Controller.
Parameters:
gameObject |
The GameObject. |
IEnumerator PlayIdles()
Plays the Idle Animations.
Returns:
Enumerator.
void PlayAnimationSequence(List<MAGESAnimationData> animations)
Plays animations in order.
Parameters:
animations |
The list of animations that will play in order. |
void PlayAnimation(
string animationName,
AnimationDurationType durType = AnimationDurationType.Persistent,
float normalizedTimeOffset = -1f,
float animationSpeed = 1f
)
Plays an animation.
Parameters:
animationName |
The animation name to be played. |
durType |
Whether the animation will be persistent or momentary. |
normalizedTimeOffset |
The normalized time offset. |
animationSpeed |
The speed the animation plays. |
void PlayAnimationReverse(
string animationName,
AnimationDurationType durType = AnimationDurationType.Persistent,
float normalizedTimeOffset = -1f,
float animationSpeed = 1f
)
Plays an animation in Reverse.
Parameters:
animationName |
The animation name to be played. |
durType |
Whether the animation will be persistent or momentary. |
normalizedTimeOffset |
The normalized time offset. |
animationSpeed |
The speed the animation plays. |
void StopAllOnPlayAnimations(bool layerReset = true)
Stops all OnPlay animations, that could be playing right now.
Parameters:
layerReset |
Bool value whether the layer will reset or not. |
Motion GetMotionFromList(string name)
Gets Motion from OnPlay List.
Parameters:
name |
Th name of the animation |
Returns:
motion.
float GetAnimationLength(Motion motion)
Gets the length of an animation.
Parameters:
motion |
The animation. |
Returns:
Length.
float GetAnimationLength(string animationName)
Gets the animation length of an animation.
Parameters:
animationName |
The animaton name. |
Returns:
animation length.
Coroutine SmoothChangeLayerWeight(
int layerIndex,
float newWeight,
float seconds
)
Smoothly changes the weight of a specific layer.
Parameters:
layerIndex |
The layer index. |
newWeight |
The new weight. |
seconds |
The seconds needed. |
Returns:
Coroutine instance.